Call of Duty: Advanced Warfare & WWII

Senior Environment Artist · Sledgehammer Games

I contributed environment art to both titles through layout, set dressing, optimization, and photogrammetry R&D.

Supporting high-profile E3 and GDC demos under tight deadlines while mentoring junior artists taught me how to deliver cinematic quality at full AAA scale. This was the period that locked in my approach to balancing visual density with real production constraints.