I strengthen both the work and the system that delivers it.
Nearly two decades spanning hands-on environment art, production leadership, and the commercial side of shipping games.
This site is my personal artwork. For the last ten years of professional and studio work, visit the GoDemics site.
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Environment artist turned production and commercial leader. Comfortable managing engineers, artists, and designers toward a clear mission.
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Unreal fluency, strong design sense, and the ability to scale teams and external partnerships without losing quality or clarity.
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Personal artwork lives here. Last ten years of professional and studio work lives on the GoDemics site→ [Professional Site]
Pristine Rapture
gAMEbOY
Steamhaven
Sci-Fi Industrial Panels
HARD SURFACE
Ruins in Orbit
cALL OF DUTY

